The Era of Amplification

First published in Mediapost’s Search Insider, May 1, 2014

AmandaToddVideoMediapost columnist Joseph Jaffe wrote a great piece Tuesday on the Death of Anonymity. He shows how anonymity in the era of digital has become both a blessing and a curse, leading to an explosion of cowardly, bone-headed comments and cyber-bullying.  This reinforces something I’ve said repeated: technology doesn’t change human behavior; it just enables it in new ways. Heroes will find new ways to be heroes, and idiots will find new ways to be idiots.

But there is something important happening here. It’s not that technology is making us meaner, more cowardly or more stupid. I grew up with bullies, my father grew up with bullies and his father grew up with bullies. You could trace a direct line of bullies going back to the first time our ancestors walked erect, and probably further than that. So what’s different today? Why do we now need laws against cyber-bullying?

It’s because we now live in a time of increased amplification. The waves that spread from an individual’s actions go farther than ever before.  Technology increases the consequences of those actions.  A heroic act can spread through a network and activate other heroes, creating a groundswell of heroism. Unfortunately, the flip side is also true – bullying can begat more bullying. The viral spread of bullying that technology enables can make the situation hopeless for the victim.

Consider the case of Amanda Todd, a grade 10 student from Port Coquitlam, BC, Canada. Todd had been bullied for over a year by a guy who wanted “a show”. She finally relented and flashed her breasts. While not advisable, Todd’s actions were not that unusual. She wasn’t the first 15 year-old to experiment with a little sexual promiscuity after prolonged male pleading. It certainly shouldn’t have turned into a death sentence for Todd. But it did – because of amplification.

First of all, Todd’s tormentor was a man who lived thousands of miles away, in Holland. They never met. Secondly, Todd’s indiscretion was captured in a digital picture and was soon circulated worldwide. As teen-agers have been since time began, Todd was mercilessly teased. But it wasn’t just at the hands of a small circle of bullies at her high school. Taunts from around the world came from jerks who jumped on the bandwagon. A teen-ager’s psyche is typically a fragile thing, and the amplitude of that teasing was psychologically crushing for Todd. Desperate for escape, she first recorded a plea for understanding that she posted online, and then took her own life. The act that started all this should have been added to that pile of minor regrets we all assemble in our adolescence. It should not have ended the way it did. Unfortunately, Todd was a victim of amplification.

My wife and I have two daughters, one of which is about the same age as Todd. Because they grew up in the era of Amplification, we pounded home the fact that anything captured online can end up anywhere. You just can’t be careless, not even for the briefest of moments. But, of course, teenagers are occasionally careless. It’s part of the job description. They’re testing the world as a place to live in – experimenting with what it means to be an adult –  and mistakes are inevitable. Unfortunately, the potential price to be paid for those mistakes has been raised astronomically.

Here’s perhaps the most frightening thing about this. Todd’s Youtube video has been seen over 17 million times, so it too has been amplified by technology. Amanda’s story has spread through the world online. The vast majority of comments are those you would hope to see – expressions of sympathy, support, understanding and caring. But there are a handful of hateful comments of the sort that drove Todd to suicide. Technology allows us to sort and filter for negativity. In other words, technology allows bullies to connect to bullies.

In social networks, there is something called “threshold-limited spreading.” Essentially, it means that for something to spread through a network, the number of incidences needs to reach a certain threshold. In the case of bullying, as in the case of rioting or social movements, the threshold depends on the connections between like-minded individuals. If bullies can connect in a cluster, they draw courage from each other. This can then trigger a cascade effect, encouraging those “on the margin” to also engage in bullying. Technology, because of its unique ability to enable connections between those who think alike, can trigger these cascades of bullying. It doesn’t matter if the ratio of positive to negative is ten to one or even one hundred to one. All that matters is there are a sufficient number of negative comments for the would-be bully to feel that he or she has support.

I don’t know what the lasting impact of the Era of Amplification will be.  I do know that Technology has made the world a much more promising place than it was when I was born. I also know it’s made it much crueler and more frightening.  And it’s not because of any changes in who we are. It’s because the ripples of our actions now can spread further than we can even imagine.

The Psychology of Social: Are We Hardwired to Use Social Media?

Man is by nature a social animal; an individual who is unsocial naturally and not accidentally is either beneath our notice or more than human. Society is something that precedes the individual. Anyone who either cannot lead the common life or is so self-sufficient as not to need to, and therefore does not partake of society, is either a beast or a god. 

Aristotle

I’ve looked at online entertainment and I’ve looked at online tools, both in a quest to see where loyal and stable audiences might be found. But that leaves one huge part of the online landscape unexplored – online social media. In both my previous explorations, the scope of the quest quickly exploded into several posts. I think social media will be as difficult to restrict to a few posts, if not more so.

One thing that both entertainment and usefulness had in common was their foundation – our human drives. In any area I’ve explored up to now, I’ve always found our interactions with technology, as fickle as they may be, are layered over innate human drives with origins reaching back several thousands of generations. In entertainment, although the channels may have changed drastically in the past few decades (digital media, video games, virtual environments), our responses are predictably human. The things that make us cry, jump in our seats or laugh out loud really haven’t changed that much in many thousands of years. Humans adapt quickly to new technology, but our tastes remain reliably consistent.

Usefulness is a little different. In this case, our expectations of utility and the ever-rising bar of technology form somewhat of an arms race, with each upping the ante for the other. New tools allow us to do new things, which reset our expectations. These reset expectations cause us to periodically review the tools we use, and if they no longer match our expectations, we go looking for new tools. But even if we’re on the hunt for increased usefulness, we still use strategies that appear to have evolved hundreds of thousands of years ago on the savannah. I believe we forage for and evaluate useful technologies the same way we forage for food. This means that while technologies may change quickly, our behaviors towards them are remarkably predictable.

20090921_social_connectionsSo, what should we expect as we explore how the human need for society plays out in new online arenas? Again, I think it’s safe to say that our behaviors will be driven by innate human needs and strategies. So that seems to be as good a place as any to start.

In their book “Driven, How Human Nature Shapes Our Choices,” Harvard professors Paul Lawrence and Nitin Nohria tried to reduce human nature down to the lowest possible number of non-redundant factors. They came up with four irreducible drives:

  • The Need to Acquire
  • The Need to Bond
  • The Need to Learn
  • The Need to Defend

All human actions, all cultural trends, all societal behaviors will be driven by one or a combination of these factors. If Lawrence and Nohria are right, then the usage of social media should be no exception. Let’s look at the four to see how they might map onto social media usage.

The Need to Bond

I’ll start with the most obvious one – the need to Bond. Social media is all about bonding. This hits squarely at the heart of our social nature. As Aristotle said, we’re not built to be alone. Humans thrive in herds. And social media provides us a digitally mediated way to bond.

The complexity of our social bonds are staggering. It’s amazing to think of all the dimensions we impose on our social relationships. Things like status, gossip, empathy, reciprocity, jealousy, xenophobia, admiration, loyalty, love, hate and so many other emotionally charged factors constantly occupy our mind as we try to navigate the stormy waters of our social connections. One might be tempted to throw up our hands in frustration and live in social isolation, but we don’t. Why? Because evolution has proven conclusively that we’re better together than apart. That strategy has been hardwired into our genes. As much as maintaining a social network is a complete pain in the ass sometimes, it’s a necessary part of the human experience. Most times, the benefits outweigh the drawbacks.

The challenge, however, is that all this baggage will be hauled over to whatever new platforms we use to connect with others. This includes online social media. To be effective and engaging, a social media tool has to allow us to do the things we have always done to survive and thrive in our respective herd – whether it’s to increase the frequency of connection with family, gossip in real-time, brag more effectively to all of our acquaintances at once or reconnect with those that lie in the more out flung regions of our networks. While they’re all very human, these activities, when brought on to a publishing platform (which is a major feature of all social media) introduces a significant signal to noise issue.

The Need to Acquire

While we don’t usually acquire physical things through social media, we sure as hell use it to brag about the things we do acquire in the real world. A unhealthy proportion of social media activity is devoted to the acquisition of new cars, clothes, jewelry, trips, houses, boats – you name it, we tweet (or Facebook, or Instagram) about it. The arms race of social status is being waged daily on social media.

The Need to Learn

One of the biggest reasons why humans became social animals is that it was a much more efficient way to learn. In a herd, we don’t have to learn every lesson ourselves – we can learn from the experiences of other. Of course, that requires a way for lessons to spread throughout our networks. Stories, gossip, rumors – these are all social forms of information transmission. And they have all migrated onto our digital social media platforms.

The Need to Defend

This is probably the least social of Nohria and Lawrence’s Four Drives, at least as it might apply to use of social media. Humans need to defend ourselves, our kin, our community (or tribe, or nation) our possessions, our reputation, our status, our beliefs and our security. But, like all the drives, the need to defend, especially the defense of our beliefs, status or reputation, does play out in the online forum as well.

When looked at in the context of these four innate drives, it’s clear that the use of social media aligns well with our evolved requirements. It is just another channel we can use to let our pre-wired social tendencies play out. So, it passes the first gut-test. This is something we would do naturally, with or without the tools of social media. The next question is, how might our social activities change, for the good and the bad, when they’re mediated through digital channels? I’ll come back here in the next post.

 

#Meaningless #Crap

First published April 10, 2014 in Mediapost’s Search Insider

hashtagEverybody should have a voice – I get that. Thank goodness that the web and social media have democratized publication. Because of that, the power to say what’s on our mind is just a click away. From this power, great things have and will continue to come – the overthrow of tyrants, the quest for truth, freedom from oppression. I’m pretty sure those are all good things. Important things.

But I’m also pretty sure the signal to noise ratio in social media content is infinitesimal – verging on undetectable. For every post that moves humanity incrementally forward, there are thousands that drive us over the brink into mind numbing mediocrity.

For example, Justin Bieber has 51 million followers, and has tweeted 26,508 times. That, in case you’re wondering, has produced 1.35 trillion “Bieberisms,” or 193 little Bieber-tweets for every man, woman and child on planet Earth. Here’s one of his finest: “Put your heart into everything you do”. Perhaps the Biebs would be better served by using his head a little bit too. But no matter, he tweets on, sharing his special brand of wisdom. No wonder over 70% of all tweets never get read.

And, for God’s sake – stop hashtagging everything! First of all, it only belongs on Twitter and Instagram. It’s not a universal punctuation mark. And it doesn’t belong in front of every word of your post! If you’re writing about something that falls under a topic category that people actually care about – then by all means slip a hashtag in there. For example:

“Witnessing special forces retaking capital building in Kiev – #ukrainecrisis”

Or:

“Just discovered key gene in early detection of Alzheimer’s – #alzheimerresearch”

See how it works? You’re adding key content to a topic that people care about and may actually be searching for on Twitter. This is how not to use hashtags:

“Off to a funeral #selfie #zebra #sunglasses #bling #hairdown #polo #countrygirl #aero #dodge #ram #cute”

All I can say is #shoot #me.

The other problem is that with this diarrheic explosion of content flooding online, it becomes impossible to sift through all of it to find things that are truly important. Generally, most content filters use one of two criteria – recency or popularity. Recency is fine if you’re looking for breaking news. It’s a clearly understood parameter. Popularity, however, has some issues. The theory here is that the wisdom of crowds can be relied on to push the best content to the top. But that’s not really how the wisdom of crowds works. Just because something is popular doesn’t necessarily mean it’s good. And it certainly doesn’t mean it’s important. All too often, it just means that it panders to the lowest common denominator. Do we really want that to be our filtering criteria? Should Kanye West and Keeping Up with the Kardashians mark our cultural high water mark?

One last rant. “Epic” is not the right adjective to apply to concert tickets, Saturday nights at the club, bowls of chili or, when incorrectly combined with the verb “fail”, your company’s Christmas party. According to this post,

“the word epic should only be used to describe two or three things, ever. In fact, here’s a comprehensive list of all things epic: 1. Oceans 2. Lengthy Narratives 3. The Cosmos.”

That’s it.

Feel free to retweet if you wish. Or not. No one will read it anyway.

Five Years Later – An Answer to Lance’s Question (kind of)

112309-woman-internetIt never ceases to amaze me how writing can take you down the most unexpected paths, if you let it. Over 5 years ago now, I wrote a post called “Chasing Digital Fluff – Who Cares about What’s Hot?” It was a rant, and it was aimed at marketer’s preoccupation with what the latest bright shiny object was. At the time, it was social. My point was that true loyalty needs stabilization in habits to emerge. If you’re constantly chasing the latest thing, your audience will be in a constant state of churn. You’d be practicing “drive-by” marketing. If you want to find stability, target what your audience finds useful.

This post caused my friend Lance Loveday to ask a very valid question…”What about entertainment?” Do we develop loyalty to things that are entertaining? So, I started with a series of posts on the Psychology of Entertainment. What types of things do we find entertaining? How do we react to stories, or humor, or violence? And how do audiences build around entertainment? As I explored the research on the topic, I came to the conclusion that entertainment is a by-product of several human needs – the need to bond socially, the need to be special, our appreciation for others whom we believe to be special, a quest for social status and artificially stimulated tweaks to our oldest instincts – to survive and to procreate. In other words, after a long and exhausting journey, I concluded that entertainment lives in our phenotype, not our genotype. Entertainment serves no direct evolutionary purpose, but it lives in the shadows of many things that do.

So, what does this mean for stability of an audience for entertainment? Here, there is good news, and bad news. The good news is that the raw elements of entertainment haven’t really changed that much in the last several thousand years. We can still be entertained by a story that the ancient Romans might have told. Shakespeare still plays well to a modern audience. Dickens is my favorite author and it’s been 144 years since his last novel was published. We haven’t lost our evolved tastes for the basic building blocks of entertainment. But, on the bad news side, we do have a pretty fickle history when it comes to the platforms we use to consume our entertainment.

This then introduces a conundrum for the marketer. Typically, our marketing channels are linked to platforms, not content. And technology has made this an increasingly difficult challenge. While we may connect to, and develop a loyalty for, specific entertainment content, it’s hard for marketers to know which platform we may consume that content on. Take Dickens for example. Even if you, the marketer, knows there’s a high likelihood that I may enjoy something by Dickens in the next year, you won’t know if I’ll read a book on my iPad, pick up an actual book or watch a movie on any one of several screens. I’m loyal to Dickens, but I’m agnostic as to which platform I use to connect with his work. As long as marketing is tied to entertainment channels, and not entertainment content, we are restricted to targeting our audience in an ad hoc and transitory manner. This is one reason why brands have rushed to use product placement and other types of embedded advertising, where the message is set free from the fickleness of platform delivery challenges. If you happen to be a fan of American Idol, you’re going to see the Coke and Ford brands displayed prominently whether you watch on TV, your laptop, your tablet or your smartphone.

It’s interesting to reflect on the evolution of electronic media advertising and how it’s come full circle in this one regard. In the beginning, brands sponsored specific shows. Advertising messages were embedded in the content. Soon, however, networks, which controlled the only consumption choice available, realized it was far more profitable to decouple advertising from the content and run it in freestanding blocks during breaks in their programming. This decoupling was fine as long as there was no fragmentation in the channels available to consume the content, but obviously this is no longer the case. We now watch TV on our schedule, at our convenience, through the device of our choice. Content has been decoupled from the platform, leaving the owners of those platforms scrambling to evolve their revenue models.

So – we’re back to the beginning. If we want to stabilize our audience to allow for longer-term relationship building, what are our options? Obviously, entertainment offers some significant challenges in this regard, due mainly to the fragmentation of platforms we use to consume that content. If we use usefulness as a measure, the main factor in determining loyalty is frequency and stability. If you provide a platform that becomes a habit, as Google has, then you’ll have a fairly stable audience. It won’t destabilize until there is a significant enough resetting of user expectations, forcing the audience to abandon habits (always very tough to do) and start searching for another useful tool that is a better match for the reset expectations. If this happens, you’ll be continually following your audience through multiple technology adoption curves. Still, it seems that usefulness offers a better shot at a stable audience than entertainment.

But there’s still one factor we haven’t explored – what part does social connection play? Obviously, this is a huge question that the revenue models of Facebook, Twitter, Snapchat and others will depend on. So, with entertainment and usefulness explored ad nauseum, in the series of posts, I’ll start tracking down the Psychology of Social connection.

Can Facebook Maintain High Ground?

 First published March 13, 2014 in Mediapost’s Search Insider

SnapchatPicAs I said in my last column, Facebook’s recent acquisition spree seems to indicate that they’re trying to evolve from being our Social Landmark to being a virtual map that guides us through our social activity. But, as Facebook rolls out new features or acquires one-time competitors in order to complete this map of the social landscape, will we use it?  Snapchat CEO Evan Spiegel apparently doesn’t think so. That’s part of the reason he turned down $3 billion from Facebook.

At the end of 2012, Mark Zuckerberg paid Spiegel and his team a visit. The purpose of the visit was to scare the bejeezus out of Snapchat by threatening to crush them with the roll out of Poke.  Of course, we now know that Poke was a monumental flop while Snapchat rolled along quite nicely, thank you.  Several months later, Zuck flew out to meet with the Snapchat team again, taking a decidedly different tone this time. He also brought along a very big checkbook.  Snapchat said thanks, but no thanks.

So, how can a brash start up like Snapchat beat the 800 lb Gorilla in it’s own back yard? Why was Poke DOA? Was it a one-of-a-kind miscue on the part of Facebook – or part of a trend?

Part of the answer may lie in how we feel about novelty vs familiarity in the things we deal with. As I said in the last column, we go through 3 stages when we explore new landscapes. We move from navigating by landmarks to memorizing routes and finally, we create our own mental maps of the space, allowing us to plot our own routes as needed. It we apply this to navigating a virtual space like the online social sphere, we should move from relying on landmarks (like Facebook) to using routes (single purpose apps like Snapchat) and finally, to creating our own map that allows us to switch back and forth between apps as required.  Facebook wants to jump from the first stage to the last in order to remain dominant in the social market maintaining our map for us by becoming a hub for all required social functionality. But if the Poke story is any indication, we may not be willing to go along for the ride.

But there’s a subtle psychological point to how we learn to navigate new landscapes – we gain mastery over our environment. With this increased confidence comes a reluctance to feel we’re moving backward. We tend to discard the familiar and embrace novelty as we gain confidence. This squares with research done in the familiarity and novelty seeking in humans. We look for familiarity in things that have high degrees of risk, in the faces of others around us or when we’re operating on autopilot. But when we’re actively considering and judging options and looking for new opportunities, we are drawn to new things.

Humans are natural foragers. We have built in rules of conduct when we go out seeking things that will improve our lot, whether it be food, shelter or tools. Ideally, we look for things that will offer us a distinct advantage over the status quo with a reasonable investment of effort. We balance the two – advantage against effort. If the new options come from a overly familiar place, we tend to mentally discount the potential advantage because we no longer feel we’re moving forward. Over time, this builds into a general feeling of malaise towards the overly familiar.

Time will tell if Evan Spiegel was prescient or just plain stupid in turning down Facebook’s offer. The question is not so much will Facebook prevail, but rather will Snapchat end up emerging as a key part of the social landscape on a continuing basis? That particular landscape is notoriously unstable and it’s been known to swallow up many, many other companies with nary a burp.  Perhaps Spiegel should have taken the money and ran.

But then I wouldn’t be betting the farm on Facebook’s chances of permanence either.

Finding Our Way in the Social Landscape

First published March 6, 2014 in Mediapost’s Search Insider

social-mediaLast month, Om Malik (of GigaOM fame) wrote an article in Fast Company about the user backlash against Facebook.  To be fair, It seems that what’s happening to Facebook is not so much a backlash as apathy. You have to care to lash back. This is more of a wholesale abandonment, as millions of users are going elsewhere – using single purpose apps to get their social media fix. According to the article,

“we cycle between periods in which we want all of our Internet activity consolidated and other times in which we want a bunch of elegant monotaskers. Clearly we have reentered a simplification phase.”

There’s a reason why Facebook has been desperately trying to acquire Snapchat for a reported $3 Billion. There’s also a reason why they picked up Instagram for a billion last year.  It’s because these simple little apps are leaving the home grown Facebook alternatives in the dust. Snapchat is killing Facebook’s Poke – as Mashable pointed out in this comparison.  Snapchat has consistently stayed near the top of App Annie’s most popular download chart for the past 18 months. This coincides exactly with Facebook’s release of Poke.

Screen-Shot-2013-11-14-at-11.29.55-AM

Download rates of Facebook Poke

Screen-Shot-2013-11-14-at-12.10.02-PM

Download rates of Snapchat

Malik indicates it’s because we want a simpler, streamlined experience. A recent article in Business Insider goes one step further – Facebook is just not cool anymore. The mere name induces extended eye rolling in teenagers. It’s like parking the family mini-van in the high school parking lot.  “I hate Facebook. It’s just so boring,” said one of the teens interviewed. Hate! That’s a pretty strong word. What did the Zuck ever do to garner such contempt? Maybe it’s because he’s turning 30 in a few months. Maybe it’s because he’s an old married man.

Or maybe it’s just that we have a better alternative. Malik has a good point. He indicates that we tend to oscillate between consolidation and specialization. I take a bit different view. What’s happening in social media is that we’re getting to know the landscape better. We’re finding our way. This isn’t so much about changing tastes as it is about increased familiarity and a resetting of expectations.

If you look at how humans navigate new environments, you’ll notice some striking similarities. When we encounter a new landscape, we go through three phases of way finding. We begin with relying on landmarks. These are the “highest ground” in a new, unfamiliar landscape and we navigate relative to them. They become our reference points and we don’t stray far from them. Facebook is, you guessed it, a landmark.

The next phase is called “Route Knowledge.” Here, we memorize the routes we use to get from landmark to landmark. We become to recognize the paths we take all the time. In the world of online landscapes, you could substitute the word “app” for “route.” Instagram, Snapchat, Vine and the rest are routes we use to get where we need to go quickly and easily. They’re our virtual “short cuts.”

The last stage of way finding is “Survey Knowledge.”  Here, we are familiar enough with a landscape that we’ve acquired a mental “map” of it and can mentally calculate alternative routes to get to our destination. This is how you navigate in your hometown.

What’s happening to Facebook is not so much that our tastes are swinging. It’s just that we’re confident enough in our routes/apps that we’re no longer solely reliant on landmarks.  We know what we want to do and we know the right tool to use. The next stage of wayfinding, Survey Knowledge, will require some help, however. I’ve talked in the past about the eventual emergence of meta-apps. These will sit between us and the dynamic universe of tools available. They may be largely or even completely transparent to us. What they will do is learn about us and our requirements while maintaining an inventory of all the apps at our disposal. Then, as our needs arise, it will serve up the right app for the job. These meta-apps will maintain our survey knowledge for us, keeping a virtual map of the online landscape to allow us to navigate at will.

As Facebook tries to gobble up the Instagrams and Snapchats of the world, they’re trying to become both a landmark and a meta-app. Will they succeed? I have my thoughts, but those will have to wait until a future column.

Now, That’s a Job Description I Could Get Behind!

First published February 20, 2014 in Mediapost’s Search Insider

I couldn’t help but notice that last week’s column, where I railed against the marketer’s obsession with tricks, loopholes and pat sound bites got a fair number of retweets. The irony? At least a third of those retweets twisted my whole point – that six seconds (or any arbitrary length of message) isn’t the secret to getting a prospect engaged. The secret is giving them something they want to engage with.

tweet ss

As anyone who has been unfortunate to spend some time with me when I’m in particularly cynical mood about marketing can attest to, I go a little nuts with this “Top Ten Tricks” or “The Secret to…” mentality that seems pervasive in marketing. I’m pretty sure that anyone who retweeted last week’s column with a preface like “Does your advertising engage your consumer in 6 seconds or less? If not, you’re likely losing customers” didn’t bother to actually read past the first paragraph. Maybe not even the first line.

And that’s the whole problem. How can we expect marketers to build empathy, usefulness and relevance into their strategy when many of them have the attention span of a small gnat? As my friend Scott Brinker likes to say when it comes to marketer’s misbehaving, “This is why we can’t have nice things.”

Marketing – good marketing – is not easy but it’s also not a black box. It’s not about secrets or tricks or one-off tactics. It’s about really understanding your customers at an incredibly deep level and then working your ass off to create a meaningful engagement with them. Trying to reduce marketing to anything less than that is like trying to breeze your way through 50 years of marriage by following the Top 3 Tricks to get lucky this Friday night.

Again, this is about meaningful engagements. And when I say meaningful, it’s the customer that gets to decide what’s meaningful. That’s what’s potentially so exciting about breakthroughs like the Oreo Super Bowl campaign. It’s the opportunity to learn what’s meaningful to prospects and then to shift and tailor our responses in real time. Until now, marketing has been “Plan, Push and Pray.” We plan our attack, we push out our message and we pray it finds it’s target and that they respond by buying stuff. If they don’t buy stuff, something went wrong, probably in the planning stage. But that is an awfully long feedback loop.

You’ll notice something about this approach to marketing. The only role for the prospect is as a consumer. If they don’t buy, they don’t participate.  This comes as a direct result of the current job description of a marketer: Someone who gets someone else to buy stuff. But what if we rethink that description? Technology that enables real time feedback is allowing us to create an entirely new relationship with customers. What would happen if we redefined marketing along these lines: To understand the customer’s reality, focusing on those areas where we can solve their problems and improve that reality?

And as much as that sounds like a pat sound bite, if you really dig into it, it’s far from a quick fix. This is a way to make a radically different organization. And it moves marketing into a fundamentally different role. Previously, marketing got its marching orders from the CEO and CFO. Essentially, they were responsible for moving the top line ever northward. It was an internally generated mandate – to increase sales.

But what if we rethink this? What if the entire organization’s role is to constantly adapt to a dynamic environment, looking for advantageous opportunities to improve that environment? And, in this redefined vision, what if marketing’s role was to become the sense-making interface of the company? What if it was the CMO’s job was to consistently monitor the environment, create hypotheses about how to best create adaptive opportunities and then test those hypotheses in a scientific manner?

In this redefinition of the job, Big Data and Real Time Marketing take on significantly new qualities, first as a rich vein of timely information about the marketplace and secondly as a never ending series of instant field experiments to provide empirical backing to strategy.

Now, marketing’s job isn’t to sell stuff, it’s to make sense of the market and, in doing so, help define the overall strategic direction of the company. There are no short cuts, no top ten tricks, but isn’t that one hell of a job description?

Google Holds the Right Cards for a Horizontal Market

First published January 9, 2014 in Mediapost’s Search Insider

android_trhoneFunctionality builds up, then across. That was the principle of emerging markets that I talked about in last week’s column. Up – then across – breaking down siloes into a more open, competitive and transparent market. I’ll come back here in a moment.

I also talked about how Google + might be defining a new way of thinking about social networking, one free of dependence on destinations. It could create a social lens through which all our online activity passes through, adding functionality and enriching information.

Finally, this week, I read that Google is pushing hard to extend Android as the default operating system in the Open Automotive Alliance – turning cars into really big mobile devices. This builds on Android’s dominance in the smartphone market (with an 82% market share).

See a theme here?

For years, I’ve been talking about the day when search transitions from being a destination to a utility, powering apps which provide very specific functionality that far outstrips anything you could do on a “one size fits all” search portal. This was a good news/bad news scenario for Google, who was the obvious choice to provide this search grid. But, in doing so, they lose their sole right to monetize search traffic, a serious challenge to their primary income source. However, if you piggy back that search functionality onto the de facto operating system that powers all those apps, and then add a highly functional social graph, you have all the makings of a foundation that will support the ‘horizontalization” of the mobile connected market. Put this in place, and revenue opportunities will begin falling into your lap.

The writing is plainly on the wall here. The future is all about mobile connections. It is the foundation of the Web of Things, wearable technology, mobile commerce – anything and everything we see coming down the pipe.  The stakes are massive. And, as markets turn horizontal in the inevitable maturation phase to come, Google seems to be well on their way to creating the required foundations for that market.

Let’s spend a little time looking at how powerful this position might be for Google. Microsoft is still coasting on their success in creating a foundation for the desktop, 30 years later.  The fact that they still exist at all is testament to the power of Windows. But the desktop expansion that happened was reliant on just one device – the PC. And, the adoption curve for the PC took two decades to materialize, due to two things: the prerequisite of a fairly hefty investment in hardware and a relatively steep learning curve. The mobile adoption curve, already the fastest in history, has no such hurdles to clear. Relative entry price points are a fraction of what was required for PCs. Also, the learning curve is minimal. Mobile connectivity will leave the adoption curve of PCs in the dust.

In addition, an explosion of connected devices will propel the spread of mobile connectivity. This is not just about smart phones. Two of the biggest disruptive waves in the next 10 years will be wearable technologies and the Web of Things. Both of these will rely on the same foundations, an open and standardized operating system and the ability to access and share data. At the user interface level, the enhancements of powerful search technologies and social-graph enabled filters will significantly improve the functionality of these devices as they interface with the “cloud.”

In the hand that will have to inevitably be played, it seems that Google is currently holding all the right cards.

Revisiting Entertainment vs Usefulness

brain-cogsSome time ago, I did an extensive series of posts on the psychology of entertainment. My original goal, however, was to compare entertainment and usefulness in how effective they were in engendering long-term loyalty. How do our brains process both? And, to return to my original intent, in that first post almost 4 years ago, how does this impact digital trends and their staying power?

My goal is to find out why some types of entertainment have more staying power than other types. And then, once we discover the psychological underpinnings of entertainment, lets look at how that applies to some of the digital trends I disparaged: things like social networks, micro-blogging, mobile apps and online video. What role does entertainment play in online loyalty? How does it overlap with usefulness? How can digital entertainment fads survive the novelty curse and jump the chasm to a mainstream trends with legs?

In the previous set of posts, I explored the psychology of entertainment extensively, ending up with a discussion of the evolutionary purpose of entertainment. My conclusion was that entertainment lived more in the phenotype than the genotype. To save you going back to that post, I’ll quickly summarize here: the genotype refers to traits actually encoded in our genes through evolution – the hardwired blueprint of our DNA. The phenotype is the “shadow” of these genes – behaviors caused by our genetic blueprints. Genotypes are directly honed by evolution for adaptability and gene survival. Phenotypes are by-products of this process and may confer no evolutionary advantage. Our taste for high-fat foods lives in the genotype – the explosion of obesity in our society lives in the phenotype.

This brings us to the difference between entertainment and usefulness – usefulness relies on mechanisms that predominately live in the genotype.  In the most general terms, it’s the stuff we have to do to get through the day. And to understand how we approach these things on our to-do list, it’s important to understand the difference between autotelic and exotelic activities.

Autotelic activities are the things we do for the sheer pleasure of it. The activity is it’s own reward. The word autotelic is Greek for “self + goal” – or “having a purpose in and not apart from itself.” We look forward to doing autotelic things. All things that we find entertaining are autotelic by nature.

Exotelic activities are simply a necessary means to an end. They have no value in and of themselves.  They’re simply tasks – stuff on our to do list.

The brain, when approaching these two types of activities, treats them very differently. Autotelic activities fire our reward center – the nucleus accumbens. They come with a corresponding hit of dopamine, building repetitive patterns. We look forward to them because of the anticipation of the reward. They typically also engage the prefrontal medial cortex, orchestrating complex cognitive behaviors and helping define our sense of self. When we engage in an autotelic activity, there’s a lot happening in our skulls.

Exotelic activities tend to flip the brain onto its energy saving mode. Because there is little or no neurological reward in these types of activities (other than a sense of relief once they’re done) they tend to rely on the brain’s ability to store and retrieve procedures. With enough repetition, they often become habits, skipping the brain’s rational loop altogether.

In the next post, we’ll look at how the brain tends to process exotelic activities, as it provides some clues about the loyalty building abilities of useful sites or tools. We’ll also look at what happens when something is both exotelic and autotelic.

The Death and Rebirth of Google+

google_plus_logoGoogle Executive Chairman Eric Schmidt has come out with his predictions for 2014 for Bloomberg TV. Don’t expect any earth-shaking revelations here. Schmidt plays it pretty safe with his prognostications:

Mobile has won – Schmidt says everyone will have a smartphone. “The trend has been mobile was winning..it’s now won.” Less a prediction than stating the obvious.

Big Data and Machine Intelligence will be the Biggest Disruptor – Again, hardly a leap of intuitive insight. Schmidt foresees the evolution of an entirely new data marketplace and corresponding value chain. Agreed.

Gene Sequencing Has Promise in Cancer Treatments – While a little fuzzier than his other predictions, Schmidt again pounces on the obvious. If you’re looking for someone willing to bet the house on gene sequencing, try LA billionaire Patrick Soon-Shiong.

See Schmidt’s full clip:

The one thing that was interesting to me was an admission of failure with Google+:

The biggest mistake that I made was not anticipating the rise of the social networking phenomenon.  Not a mistake we’re going to make again. I guess in our defense we were busy working on many other things, but we should have been in that area and I take responsibility for that.

I always called Google+ a non-starter, despite a deceptively encouraging start. But I think it’s important to point out that we tend to judge Google+ against Facebook or other social destinations. As Google+ Vice President of Product Bradley Horowitz made clear in an interview last year with Dailytech.com, Google never saw this as a “Facebook killer.”

I think in the early going there was a lot of looking for an alternative [to Facebook, Twitter, etc.],” said Horowitz. “But I think increasingly the people who are using Google+ are the people using Google. They’re not looking for an alternative to anything, they’re looking for a better experience on Google.

social-networkAnd this highlights a fundamental change in how we think about online social activity – one that I think is more indicative of what the future holds. Social is not a destination, social is a paradigm. It’s a layer of connectedness and shared values that acts as a filter, a lens  – a way we view reality. That’s what social is in our physical world. It shapes how we view that world. And Horowitz is telling us that that’s how Google looks at social too. With the layering of social signals into our online experience, Google+ gives us an enhanced version of our online experience. It’s not about a single destination, no matter how big that destination might be. It’s about adding richness to everything we do online.

Because humans are social animals our connections and our perception of ourselves as part of an extended network literally shape every decision we make and everything we do, whether we’re conscious of the fact or not. We are, by design, part of a greater whole. But because online, social originated as distinct destinations, it was unable to impact our entire online experience. Facebook, or Pinterest, act as a social gathering place – a type of virtual town square – but social is more than that. Google+ is closer to this more holistic definition of “social.”

I’m not  sure Google+ will succeed in becoming our virtual social lens, but I do agree that as our virtual sense of social evolves, it will became less about distinct destinations and more about a dynamic paradigm that stays with us constantly, helping to shape, sharpen, enhance and define what we do online. As such, it becomes part of the new way of thinking about being online – not going to a destination but being plugged into a network.