The Human-Technology Connection: Enabling Change

First published May 6, 2010 in Mediapost’s Search Insider

Aaron Goldman scooped my column on Apple, Siri and search (although, looking at the column, I think I can claim partial authorship) so I’m going to broaden the lens a little bit. This is a theme I’ve discussed in a number of recent presentations, as well as at least one prior column, and I think it touches on why the news from Apple and Siri is potentially so important.

Humans Will Be Human

I’ve said before that “technology doesn’t cause our behaviors to change, it enables our behaviors to change.” The difference is subtle but profound. Let me give you an example.

I recently moderated a panel discussion on social media in the B2B marketplace. One by one, the panelists marched out their supporting evidence (14 zillion people access Facebook every 12 seconds, that sort of thing) and their own opinions. The consensus was: things have changed. Indeed, they have. But at the top of the session, I said this wasn’t about technology, this was about people. And people are social animals. We follow the herd, and more importantly, we communicate with the herd. One could feel the “Groundswell” (a pun and plug in one!) literally surging through the room.

At the end, we turned to the audience for Q&A. A middle-aged woman, definitely falling on the Digital Immigrant side of the tech-savvy divide, stood up and called the entire panel out: “I don’t buy it. I don’t buy all this technology is making us more connected. I haven’t seen any evidence of it. In fact, I’ve seen the opposite. I’m a professional recruiter and I can’t get a candidate to pick up the phone and talk to me. I need to get to know them and I can’t do that through an email. I need to have a conversation. I think technology is isolating us, not connecting us.”

It’s All About Options

The panelists pointed out the generational differences between her and her candidates, saying that this could be the cause of the change of behavior. But I wanted to probe a little deeper, because I wasn’t so sure technology was the culprit here:  “I suspect that when you’re recruiting, your motivation to connect with a candidate is not always the same as their motivation to contact you,” I said.

“It’s your job and top of mind, but for them, you’re just an interruption in what they were already doing. They may not be ready to have a chat with you,” I continued. “Twenty-five years ago, when we were starting our careers, the phone was the only choice for instantaneous, ‘at-a-distance’ communication. But now, we have many choices, thanks to technology. So, they have options and they’re picking the one that’s appropriate. They’re time-shifting the interruption to a time more convenient, when they’re more motivated to contact you. I suspect that if we had that choice 25 years ago, we would have done the same thing. Technology hasn’t changed us, it’s just given us more options to do the things we really want to do.”

The Human Act of Searching

So why is that important for Siri, Apple and Search? Well, just as we had to adapt to the phone as an instant communication channel, we’ve had to adapt to the interface that search gave us to seek information. Let’s face it; typing words into a box is not the way we evolved to communicate. We talk. We touch. We listen. We see. We’ve had to adapt to a non-organic, structured format — 10 blue links in a list — because we had no choice. It was all the technology would allow at the time.

Also, separating the acts of retrieving information and doing something with the information is not natural for us either. We’re used to a tighter connection between the two. Information is seldom an end point. Doing something with the information is a much more common objective.  But up to now, search could only really act as an information retrieval tool.  It was powerful, and we adapted quickly because we recognized the power, but it wasn’t natural.

But look at what Siri and Apple are trying to do: On this platform, search is asking for something, getting it and immediately doing something with it. Sound familiar? It should. It’s what we’ve done for most of our history as humans. And that’s what technology, at it’s best, should do: give us more ways to be human.

Human Irrationality Online

irrationalLast week, I talked about the work of Daniel Kahneman, Amos Tversky, Herbert Simon and George Akerlof, key figures in helping define the foundations of consumer behavior, both rational and irrational, that dictate the realities of the marketplace. Today, I want to talk about how these emotional and cognitive biases and limitations play out online, but first, a quick recap is in order:

Prospect Theory – The role of psychological framing and emotional biases in determining human behavior in risky economic decisions. For example, how we’re more sensitive about loss than we are about gain.

Bounded Rationality – How we cannot endlessly consider all alternatives for the optimal behavior, but rather rely on “gut instincts” to help sort through the available alternatives.

Information Asymmetry – Why the marketplace has traditionally been unbalanced, with the seller almost always having more information about the product than the buyer.

This is Nothing New…

As I said last week, these are all hardwired human conditions that have been present for hundreds of generations, even though it’s only been recently that we’ve learned enough about human behavior to recognize them. And it’s these inherent tendencies that have changed the marketplace since the introduction of the Internet. The huge volume of information available online allowed us to shift the balance of the marketplace to be more equitably distributed between sellers and buyers. Let’s explore how each of these occurrences drove the behavioral change, which was enabled, not caused, by the introduction of the Net.

We understand that risk is present in almost all consumer transactions. This fact brings Prospect Theory into the picture. We will unconsciously employ our emotional biases to deal with the risk inherent in each purchase: the greater the risk, the greater the degree of bias.

The Risk/Reward Balance

Consumer motivation relies on us mentally balancing risk and reward. The balance between these opposing forces will dictate how we deal with risk mitigation. If there is a high reward — for example, buying our mid-life crisis sports car or taking our dream vacation — our emotional biases will be tilted towards maximizing this reward. Consumer research is really more about wish fulfillment than it is about risk mitigation.

But if there is little or no reward, our research takes a much different path. Think about how we approach the purchase of life insurance, for example. There is no inherent reward here, just risk — or rather, mitigation of risk. And insurance salespeople mercilessly exploit the emotional bias of loss by getting you to picture your family’s future without you in it.

Informed Does Not Always Equal Rational

This risk/reward balance will dictate what our online research will look like. And this is where Akerlof’s Information Asymmetry comes in. One of the ways we mitigate risk is by educating ourselves about our purchase. We look up consumer ratings, read reviews and pore over feature sheets.

Today, consumers are much more informed than they were a generation ago. But all that information does not necessarily mean we will make a more logical decision. We humans tend to look at information to support our emotional biases, rather than refute them. So, the balancing of information asymmetry is still done through the lens of our emotional and psychological frames, as shown by Kahneman and Tversky. We have access to information online, but each of us may walk away with different messages, depending on the lens we’re seeing that information through.

All This Information, All These Choices…

And that, finally, brings us to Simon’s concept of Bounded Rationality. We have more information than ever to sift through. As I said a few columns back, we can employ different strategies to make decisions. Some of us embrace bounded rationality, or satisficing, making us more decisive. It’s important to note here that the fact we’re trusting our gut to make these satisficing calls means that we may be trusting emotion rather than logic. Others try to optimize each decision, weighing all the variables. While this is perhaps a more rational approach, it can tax our cognitive limits, leading to frustration and often abandonment of the optimal path, resulting in a decision that ends up being a “gut” call anyway.

Our need to access information to mitigate risk has lead to the behavioral changes in consumer behavior. The Internet enabled this. It wasn’t technology that changed our behavior; it was just that technology opened the door to allow us to pursue our hardwired tendencies.

The Four Horsemen of the Consumer Behavior Apocalypse

First published March 25, 2010 in Mediapost’s Search Insider

Right out of the gate, let’s assume that we all agree consumer behavior is in the throes of its biggest shift in history. And the cause is generally attributed to the Internet.

While I don’t disagree with this assessment, I believe there may be some misattribution when it comes to cause and effect. Did the Internet cause our consumer behavior to change? Or did it enable it to change? The distinction may seem like mere semantics, but there’s a fundamental difference here.

“Cause” implies that an outside force, namely the Internet, pushed us in a new direction that was different from the one we would have pursued had this new force not come along. “Enable” is a different beast, the opening of a previously locked door that allows us to pursue a new path of our own volition. I believe the latter to be true. I believe we weren’t pushed anywhere. We went there of our own free will.

Free Will? Or Hardwired Human Behavior?

But, even in my last statement, language again gets us in a sticky place. “Will” assumes it was a conscious and willful decision. I’m not sure this is the case. I suspect there were subconscious, hardwired behaviors that had a natural affinity for the new opportunities presented by the online marketplace.

For most of our recorded history, we have assumed that rational consideration and conscious will forms the basis of human thought. If we did seem programmed automatically to respond to certain cues, this was as a result of being conditioned by our environment, the classic Skinner black-box approach. But when we were on top of our game, we were carefully considering pros and cons, making consciously deliberated decisions. These were the forces that drove our society and our behaviors. This theory formed the basis of economics (Adam Smith’s Invisible hand), Cartesian logic, and most market research.

But in the last few decades, this view of rationality riding triumphant over human foibles has been brought into question. In particular, there were three concepts put forward by four academics that caused us to question what drove our behaviors. These folks uncovered deeper, subconscious routines and influences that lay buried beneath the strata of rational thought. And it’s these subconscious behaviors that I believe found the new online opportunities so enticing. Let’s spend a little time today looking at these four thinkers and the new paradigms they asked us to consider.

Amos Tversky and Daniel Kahneman – Prospect Theory

Adam Smith’s Invisible hand, driven by the wisdom of the market, has been presumed to be the ultimate economic governing factor. The assumption was that each of us, individually making rational economic decisions, would ultimately decide winners and losers and capitalism would stay alive and well.

But Tversky and Kahneman, in their paper on Prospect Theory, showed that the invisible hand might not always be guided by a decisive and logical mind. We all have significant hardwired cognitive biases that often cause us to make illogical economic choices. For example, if I offered you $1,000, with no questions asked, or a chance to win $2,500 based on a coin toss, you’d probably take the sure bet, even though mathematically, the odds for net gain are better with the coin toss.

Prospect Theory shot some holes in the previous theory of Expected Utility, a model where we carefully weighed the pros and cons of a potential purchase based on a return on investment model. Emotional framing and risk avoidance played a much bigger role than we suspected, handicapping our logic and often guiding us down non-rational paths. Tversky and Kahneman single-handedly found the new discipline of Behavioral Economics and changed our thinking in the process.

Herbert Simon – Bounded Rationality

Simon’s concept of Bounded Rationality superseded Kahneman and Tversky’s theory, but it dovetailed with it very nicely. Even if we are rationally engaged in a decision, Simon argued, we couldn’t possibly optimize it, especially in complex scenarios. There were simply too many factors to consider. So, we took “gut feeling” short cuts, which Simon called “satisficing,” a combination of satisfy and suffice. We short-listed our consideration set by using beliefs and instincts.

To make the satisficing short list is the goal of any brand campaign. At some point, logical weighing of pros and cons has to give way to calls based primarily on instinct.  And, as Kahneman and Tversky showed, those instinctive calls may well be based on irrational emotional biases.

George Akerlof – information Asymmetry

The last piece, and the one that really drove the online consumer revolution, is George Akerlof’s Information Asymmetry theory. Traditionally, there has been an imbalance of information between buyers and sellers, to the seller’s advantage. The seller always knew more about what they were selling than the buyer did. This made purchasing inherently risky.

With an absence of information, consumers created strong beliefs about brands as a way to guide their future buying decisions. Brand loyalty, whether rational or not, filled the void left by a lack of information. Manufacturers and retailers carefully controlled what information did enter the marketplace, pushing the positives and carefully suppressing the negatives.

These three concepts, intertwined, defined the psychological make-up of the market prior to the introduction of the Internet. In my next column, I’ll explore what happened when these behavioral powder kegs were exposed to the fanned flames of the digital marketplace.

Search and Our Online “Set Point”

First published March 18, 2010 in Mediapost’s Search Insider

Derek Gordon’s piece on Siri this week gave concrete proof of what I’ve been saying about the transition of search from a destination to a utility. Consider the example Derek gave of Siri’s functionality:

make action-oriented queries into your iPhone like “find me a good French restaurant for two tonight.”  Using your iPhone’s location coordinates, it will search Yelp for positive reviews of restaurants in your area, find a reservation for the most popular one via OpenTable and ask if you’d like to confirm a reservation.  Once you’ve confirmed the time, Siri will book the reservation for you. 

Notice the words Derek uses: “search” Yelp, “find” a reservation, both as intermediate steps to the end goal, allowing you to take action. And the Siri interface sits between you and the sources of the information. It’s exactly this interposing of a layer of functionality between the information and the user that I was talking about two weeks ago when I said that Steve Ballmer was thinking about the future of the search revenue model.

An application like Siri is only as good as the number of things it can do. Functionality, not information, is the new promise of the Internet. As John Battelle said in a recent chat with me, we quickly adjusted to the fact that the Internet could make us smarter. Now we expect it to let us do things better and faster. Information is only a means to an end.

Our Online ‘Set Point’

University of Pennsylvania psychologist Martin Seligman believes that we have a happiness “set point.” For example, winning a lottery doesn’t really make us happier in the long run. We just ratchet up our level of expectation to accommodate our new circumstance. I believe the same is true about our feelings towards advanced technology.

In the early days of the Internet, we were consistently amazed when we found information “out there.”  It seemed that no matter what we were looking for, with enough diligence, we could find some source for it. The Internet was one big information archive, and search was the key we used to unlock it. But as with happiness , we’re very quick to reset our expectations. Amazement quickly gives way to a sense of entitlement. We now accept the fact that the information is out there somewhere.  We now expect applications to gather it for us and present us with an opportunity to act on it.

The Road Ahead for Search

In a few short weeks, we’ll be gathering on Captiva Island in Florida to discuss where search is going. I believe a central theme will be this idea of search as a step towards usefulness.  We have reset our expectations and we need more from search. And this raises an interesting possibility. I have talked before about how Google became a habit for us. But habits only remain stable as long as they produce the expected results. Once we stop getting what we expect, we ready ourselves to break the habit and build a new one. It’s hard cognitive work, but we will undertake it if the payoff is worth it in terms of expected utility. As our expectations, fueled by glimpses of potential functionality through apps like Siri, are raised to a new set point, we will be less satisfied with the vanilla search experience offered by Google. This means, finally, we may be ready to break the Google Habit.

Google’s counter to that will be that Siri benefits from having a very focused purpose, supported through a dedicated interface and structured data. It’s impossible to match that functionality across all categories and use cases. Very true and very rational — but it doesn’t matter. If our online “set point” gets reset, our loyalty to Google will suffer. Suddenly, we won’t be satisfied anymore, because we believe something better is out there.

Steve Ballmer and the Future of Search Revenues

First published March 4, 2010 in Mediapost’s Search Insider

Steve Ballmer is an enthusiastic guy. As he climbed on stage with Danny Sullivan at SMX West, everyone was wondering how long it would be before he cranked up the volume and slipped into his typical Ballmeresque bombastic delivery. Steve didn’t disappoint. A few minutes into the interview, with Sullivan probing about Microsoft’s aspirations around search, Ballmer was yelling “Sell, Danny, don’t yell!” (ironic in the extreme) and roughhousing with poor Danny like a good-natured football coach having a little fun with the class math geek. I half expected Steve to give Sullivan a noogie.

I suspect there will be no shortage of coverage on the keynote and the areas explored. Ballmer was careful to tone down his enthusiasm about Bing with a realistic nod to Google’s current dominance. But there was one comment in particular that I want to explore a little further today. Ballmer made all the obligatory comments about us being very early in the game a search, an observation that has become rote in search interviews. And usually, that observation refers to the user experience, the functionality or the platform from which we search.  But Ballmer purposely singled out one area that is not generally talked about when we discuss the nascence of search — the revenue model.

The Crystallization of a Revenue Model

Search as it exists today proved to be the perfect crystallization of a revenue model, a beautifully simple evolution that had all the right pieces falling into place at just the right time. It was a rare occurrence in the messy and organic online world, one that Google capitalized on to the tune of several billion dollars. But it’s unrealistic to think that this crystallization of revenue opportunity can survive for long or morph into something equally universal, simple and effective.

Here’s what happened: Search solved a fundamental human need  — the need to access information. Google did search better than anyone else. All this searching happened in a small handful of places, with Google as the dominant destination. Much of this searching was for information that came from consumer intent.  And, because consumers were searching for information, sponsored messages could be informational in tone rather than overtly promotional. Search was a “click,” the natural and simple connection of burgeoning need with marketing opportunity.

It’s Not That Simple Anymore

But here’s what’s happening now: Search is not as simple as it was. Increasingly, our search activity is splintering over more platforms and through more interface layers. Search is going “under the hood,”  powering a number of different apps for a number of different needs. This means the ubiquitous and universal intersection point for search is going away. We’re demanding more from search — more functionality, more integration, more understanding of how we intend to use the information we seek. This raising of the bar of our expectations means it will become increasingly difficult for one interface to serve all those needs.

As we start doing more online — finding the functionality we need to take us not just from point A to B, but allowing us to continue on to C, D and even Z, with digital servants assisting with, or even allowing us to completely ignore, the interim steps — search will just be another piece of that functionality. This “usefulness” explosion is very unlikely to happen in one place. It will happen in thousands or millions of places. And search will be relegated from being an online destination to an online utility.

Google, Microsoft, and any other search provider, will lose the critical revenue-producing high ground, the touch point with the consumer, at least in the form it currently exists. This will require a rapid shift in revenue models, and I suspect it’s this impending shift that Ballmer was alluding to in his keynote. There will be revenue to be made — far more revenue, in fact. But Google and Microsoft may find themselves in the position of taking a much smaller slice of a much larger pie.

The Psychology of Entertainment: The Genotype of Art and the Phenotype of Entertainment

In the last post, I started down this road and today I’d like to explore further, because I think the question is a fundamentally important one – why do humans have entertainment anyway? What is it about us that connects with it?

Our Brains House a Stone-Age Mind

MaliThere is much about our behaviors are culture that does not align completely with the directives of evolution. It’s easy to see the evolutionary advantage of the opposable thumb or language. It’s much harder to see the advantages that saturated fat, iPods and American Idol give us. As I started to say in the last post, that’s the difference between a genotype and a phenotype. Our genetic blueprint gives us a starting point, a blueprint that cranks out who we are. But, unfortunately for us, there are a number of “gotchas” coded into our genomes. And that’s because the vast majority of the coding was done hundreds of thousands of years ago for an environment quite different that the one we currently inhabit. For example, a taste for high calorie foods. This makes sense if you live in an environment where food is scarce and when you do find it, it might have to sustain you for a day or so. It doesn’t make much sense when there’s a McDonald’s around every corner. The genotype for efficient food foraging, necessary for survival a 100,000 years ago, leads to today’s phenotype of an epidemic of obesity. As evolutionary psychologists Leda Cosmides and John Tooby say, our brains house a stone-age mind.

This clash between phenotypes and genotypes leads to many of the questions that arise when we apply evolutionary theory to humans. The primary calculation in evolution is a cost/benefit one. How much do we have to invest in something and what is the return we get from it, in terms of reproductive success? For example, why do humans have art? The reproductive purpose of a bow and arrow or a cooking pot seems to be easy to determine. Both ensure survival long enough to have offspring. The evolutionary advantage of a canoe also makes sense – it provides access to previously unobtainable resources, including, presumably, the opposite sex. Canoes enabled prehistoric precursors to the Frat house road trip. But why did we spend hours and hours decorating our weapons, or cooking utensils, or transportation vehicles? What evolutionary purpose does ornamentation have? Art is universally common, one of the criteria for evolved behaviors. The answer, or at least part of it, lies in another human truism – the guy with the guitar always gets the girl. Or, to use Darwin’s label, the Peacock Principle.

Hey, Nice Tail Feathers!

In a previous post, I talked about how admiration plays a big part in entertainment. We’re hardwired to admire talent. Why? Because social status accrues to those with talent. Also, it appears that talented people are more attractive to the opposite sex. This is driven by sexual selection, reinforcing this behavioral trait in the evolutionary psychology. Let’s use the peacock as an example. Somewhere, sometime, a male peacock, through a genetic mutation, was endowed with slightly larger tail feathers. And, for some reason, female peacocks found this to be desirable trait in selecting a mate. The result. The male peacock with the bigger tail feathers got more action. This started an evolutionary snowball that today accounts for the bizarre display of evolutionary energy we see in male peacocks.

Does this account for art in humans? Were artists given special status in our society, allowing their genes an easier path into the next generation? Well, there’s certainly evidence that points in this direction. But Ellen Dissanayake believes there’s more to it than Darwin’s Peacock Principle.

Art: Making Special

Dissanayake believes there are two other factors that explain the presence of art in our culture, and both have to do with how we adapt to our environments. The first question Dissanayake asked was “what is art?” The answer was “making special.” Art, she believes, comes from our need to take the ordinary and set it apart as something to be cherished and honored. And often, these cherished items were integral to the ceremonies we conduct as part of our culture. If you strip art away from ceremony, or ceremony away from art, each half suffers significantly from the separation.

The second question Dissanayake asked was: Why do humans create art? What is the evolutionary “return on investment?” The answer comes in two revelations. When we chose something to “make special,” it wasn’t any old thing that we applied this special treatment to. These favored objects or themes were, not coincidentally, the things that most lead to an evolutionary advantage: weapons, cooking utensils, hunting and foraging, sexual reproduction, vigorous health – the things that propelled our genes forward into future generations. The Darwinian logic here is obvious – by elevating these things to a higher status, we focused more attention on them. Our culture enshrined the very same things that provided evolutionary advantage.

Dissanayake’s second revelation revives a recurring theme in human history. We seek to control our environments. Art soothes us in the most uncontrollable parts of our lives. And it’s here where the connection between ceremony and art is at it’s most basic. The ceremonies in our lives, across all cultures, are at the times of greatest transition: birth, marriage, war, sickness and death. It’s here where we gain some small measure of comfort in the control we can exert over our ceremonies, and as part of those ceremonies, we create art. As I mentioned before, a sense of control, the solving of an incongruity, is also the psychological basis of humor. We seek to control the uncontrollable, through our mythologies, our culture and our beliefs. This illusion of control over the uncontrollable has a direct evolutionary benefit. It allows us to get on with our lives rather than obsess about things we have no control over.

Through these two observations, Dissanayake was able to connect the dots between art and an evolutionary payoff. She believes an appreciation of art is part of the human genome, an evolutionary endowment that drives our aesthetic sense. There are universal and recurring themes in the things we find aesthetically pleasing that go beyond something explainable by cultural influence. When it comes to art, just as Noam Chomsky and Steven Pinker believe with language, there is no “blank slate.”

What’s the Evolutionary Purpose of Entertainment?

But what about entertainment? If art starts in the genotype and extends through the phenotype, is the same true for entertainment? Does entertainment serve an evolutionary purpose?

When we talk entertainment, the line between genotypes and phenotypes gets much harder to detect. There is very little I could find that would parallel Dissanayake’s exploration of the evolutionary purpose of art when it comes to entertainment. The fact is, historically humans don’t do very well when we get too much leisure time on our hands.

Most of our genetically driven behaviors and traits are built to insure survival, as they should be. Propagation of genes requires survival, at least to child bearing years. When humans thrive, to the point of having excess time on our hands, those survival mechanisms start working against us. We become fat and lazy, literally. Genes drive us to get the maximum return for the minimum effort. This works well when every hour of the day is devoted to doing the things you need to do to survive. It doesn’t work so well when we can cover the basics of survival in a few hours a day.

Leisure time is a relatively new phenomenon for humans. Except for a few notable exceptions, we haven’t had a lot of time to be entertained in. The exceptions provide a stark warning for what can happen. Leisure time exploded in ancient Rome as slave labor suddenly allowed the citizens of Rome to stop working for a living. The same was true in ancient Greece and Egypt. This fostered a dramatic increase of artistic output, but it also lead to an gradual erosion of social capital, leading to complacency and ennui. Eventually, these cultures rotted from the inside.

Let’s look at the causal chain of behavior here. Leisure time allows talented artists in our culture to “make special” more often. We have a hardwired appreciation of this art, so we admire those that create it. This gives them greater status and social benefits. Which makes us admire them more, but also become envious of them. We are built to emulate success, but in this case, there is no identifiable path to take. We may admire the benefits but we haven’t been granted the ability to follow in their footsteps. A cult of celebrity starts to emerge. Once it starts, this cultural snowball picks up speed, leading to ever higher status for celebrities and greater admiration and envy from those watching. Greed emerges, along with a sense of entitlement. Our values skew from survival to conspicuous consumption, driven by genes that are still trying to maximize returns from an ever increasing pile of consumable resources. The phenotype of this genetically driven consumption treadmill is not a pretty sight.

Entertainment Seems to Live in the Phenotype, Not the Genotype

Try as I might, I could not find a evolutionary pay off for entertainment, which leads me to believe it’s a phenotypical phenomenon, not a genotypical one. At it’s most benign, entertainment is a manifestation of our inherent need for art and ceremony. At that level, entertainment seems to live closest to the gene. But it doesn’t stay there long. Fuelled by our social hierarchal instincts, entertainment seems to rapidly sink to the lowest common denominator. It rapidly steps from art to raw sensory gratification. It’s much easier to absorb entertainment through the more primitive parts of our brain than to employ the effort required to intellectualize it.

To be honest, I’m still grappling with this concept, as you can no doubt tell from this post. There’s a big concept here and one of the joys and frustrations of blogging is that you never have the time to properly explore a concept before having to post it. For me, my blog serves as an intellectual grist mill, albeit a relatively inefficient one. I’ve got to go now and figure out where this goes from here.

Search and Decisiveness

First published February 25, 2010 in Mediapost’s Search Insider

My last two columns (column 1 | column 2) explored decisiveness within a very defined scope: college students picking courses. I did that by analyzing an interesting study conducted by Wesleyan University, which used eye tracking to show how decisive and indecisive people differed in their processing of information.

In reading the study, my mind went back seven years to one of the first research studies Enquiro ever did (and still our most popular download): Inside the Mind of the Searcher. In it, we observed the behaviors of 24 individuals as they used search engines to carry out tasks. It was the first qualitative study we did, before we used eye tracking. But the Wesleyan study reminded me of some interesting insights from that study.

As we looked at the group, we started seeing some different search strategies, which we divided into four groups: The Scan and Clicker, The 2 Step Scanner, the Deliberate Researcher and the 1,2,3 Searcher.

Here is a brief description of each:

The Scan and Clicker (12.5% of our total group). These people scanned the top three or four results and clicked right away if they found something of interest. They were less likely than the 2 Step Scanners to return to the results set.

2 Step Scanners (25% of our total group). They’d scan the top results, same as the Scan and Clickers, and might click on a listing of interest, but would tend to “pogo stick” more, clicking through to a site, but then returning to the search engine and checking out at least one or two other sites before committing to one site.

Deliberate Researchers (41.6% of our total group). This group felt they had to scan the entire results set before clicking on a result. This group spent the longest time on the page, almost 40 seconds, compared to 15 to 20 seconds average duration for the other searchers.

The 1,2,3 Searchers (20.8% of our total group) This group worked down the results in order, seeming to consider each result individually. There didn’t appear to be as much back and forth consideration as we saw in other groups. Of course, we weren’t using eye tracking, so it was difficult to accurately track specific eye movements.

Now, these sessions were recorded seven years ago now, so I suspect some of the behaviors we saw were modified as people became more familiar with search engines. I’ve talked before about how we develop conditioned strategies through repeated tasks. Search is a prime candidate for this.

Decisiveness and Search Patterns

In looking back, it does seem that the same decisiveness vs. indecisiveness behaviors identified in the Wesleyan study were also appearing in ours.

One of the interesting things I’ve found in our own research, and something also alluded to in the Wesleyan study, is that you need to track behaviors in minute detail before you start to see the nuances that may indicate different underlying strategies. For example, we’ve seen aggregate heat maps that look almost identical between two groups, but it was only when we walked through the eye movements on a second-by-second (even a quarter-second-by-quarter-second) basis that we saw people taking significantly different paths to end up at the same destination.

The Wesleyan study found that under the pressure of time, indecisive people might abandon maximizing strategies to adopt “satisficing” behavior. This may yield similar results at the end, but can generate greater levels of stress and anxiety on the way to a decision.

I suspect decisiveness could be a critical factor in how we might navigate any Web page, including a set of search results. For example, how would decisiveness impact our interaction with the sponsored ads at the top of the page, or visually richer results? Great questions — currently with few answers.

I’ll see what I can do about that.

The Psychology of Entertainment: Does Entertainment have an Evolutionary Purpose?

One of the interesting things we found about the 20th century was that humans are not really built to deal with abundance. Anytime we have too much of anything, our evolutionary guidance control systems seem to go awry. The human survival mechanisms were designed in an environment of scarcity. In the words of John Locke:

The life of man, solitary, poor, nasty, brutish and short.

We were built to rise above the odds, to survive in spite of adversity and hardship. In that scenario, the resiliency of humans is astonishing. But once the fight is over, we tend to languish and drift. History has repeated the story over and over again. The first well documented case was the fall of the Roman Empire:

“But the decline of Rome was the natural and inevitable effect of immoderate greatness. Prosperity ripened the principle of decay; the causes of destruction multiplied with the extent of conquest; and, as soon as time or accident had removed the artificial supports, the stupendous fabric yielded to the pressure of its own weight…. The victorious legions, who, in distant wars, acquired the vices of strangers and mercenaries, first oppressed the freedom of the republic, and afterwards violated the majesty of the purple. The emperors, anxious for their personal safety and the public peace, were reduced to the base expedient of corrupting the discipline which rendered them alike formidable to their sovereign and to the enemy; the vigour of the military government was relaxed, and finally dissolved, by the partial institutions of Constantine; and the Roman world was overwhelmed by a deluge of Barbarians.”
– Gibbon – Decline and Fall of the Roman Empire

Getting Soft Does Not Equal Survival

The Inevitable Effect of Immoderate Greatness….a cautionary tale if ever there was one. What does that have to do with the psychology of entertainment? Well, everything. With abundance comes leisure time. With leisure time comes a desire to seek entertainment. And when we seek entertainment to excess, we tend to get mired down as a society. As Edward Gibbon documented, the Roman Empire fell because of many factors – a wide spread empire that overcame its notion of centralized government, the rise of Christianity, economic reasons, but most of all, Rome fell because most Romans found themselves in the leisure class and didn’t know what to do with themselves. They got soft.

We’re A Modern Rome, and that’s not a Good Thing

8293_psychology_cartoon_DKMy personal feeling is that we’re currently following in Rome’s footsteps. The 20th Century was one of extreme excess. The richest parts of the world got fat and lazy. No, not everyone. But on the average, the facts speak for themselves. Over 70% of Americans are fat or obese. If we look at the last 50 years, the percentage of US adults who are obese or extremely obese has gone from under 15% (in 1960) to 41.3% (2006) according to the National Health Examination Survey. And the latest AC Neilsen numbers indicate that the average American spends over 5 hours a day watching TV. That’s 153 hours of TV every single month. Of course, TV’s not the only passive form of entertainment we consume, but it’s by far the most measurable and easiest to identify. Using the internet is rapidly catching up, with Forrester reporting we spend about 12 hours a week, or 50 hours a month, online. Of course, one of the challenges we’ll identify with online time is that it’s difficult to categorize it as entertainment. But let’s say that at least 25% of our time online is spent being entertained in some way (consumption of online video is a popular activity). That brings the grand total to about 165 hours a month being passively entertained, about the same time we spend at our jobs and almost as much time as we spend sleeping. We spend almost a third of our lives being entertained, in one way or the other. This is not active entertainment, this is not social entertainment, and in most cases, this is not intellectually stimulating entertainment. This is sitting in front of a screen consuming mindless entertainment. Humans were not built to do that.

If one were a Darwinist (which I am) one would have to ask – what is the evolutionary point of entertainment? With the single minded view of Richard Dawkin’s selfish gene, how does our creation of and need for entertainment increase the odds of our genes propagating? It’s not an unusual question. The same question has been asked about art, for example. Here, I think it’s important to explore the difference between a genotype and a phenotype, as the two often get confused when evolutionary questions arise.

Genotypes and Phenotypes

The genotype (courtesy of Professor John Blamire) is “the “internally coded, inheritable information” carried by all living organisms. This stored information is used as a “blueprint” or set of instructions for building and maintaining a living creature. These instructions are found within almost all cells (the “internal” part), they are written in a coded language (the genetic code), they are copied at the time of cell division or reproduction and are passed from one generation to the next (“inheritable”). These instructions are intimately involved with all aspects of the life of a cell or an organism. They control everything from the formation of protein macromolecules, to the regulation of metabolism and synthesis.”

The phenotype is “the “outward, physical manifestation” of the organism. These are the physical parts, the sum of the atoms, molecules, macromolecules, cells, structures, metabolism, energy utilization, tissues, organs, reflexes and behaviors; anything that is part of the observable structure, function or behavior of a living organism.”

The difference between a genotype and a phenotype is where many nature/nurture debates get hung up on the rocks. It might be helpful to use an analogy, going back to the concept of a “blueprint”

The Genetics of Urban Renewal

Imagine you’re the architect of a new building that is to be built in the downtown core. You design the building to be the best possible fit for the location where it’s to be built. You put together a highly detailed plan for the building, down to where each outlet is to be placed and the finish of each door knob. Then, you pass the plan over to the construction crew. This is the building’s “genome”.

The building gets built according to your plan, but then your influence over the building is finished. The building becomes a physical object within an environment, and as such, it has many interactions with that environment. These interactions can alter the nature of the building (especially if you’ve built flexibility into your initial design, which is certainly the case in the human genotype) and also, the building will alter the nature of the environment. For example, let’s say this new building was meant as a showpiece for renewal in an older and more run down part of the downtown core. If the building was successful in this goal, one might see it’s spark further development around it, literally changing the face of the environment.

Here’s another example. Let’s say the building was a 32 storey office tower that replaced a 2 storey run down apartment block. Obviously, that’s going to significantly increase the number of people who occupy the “footprint” of the building. In the old building, we might have had 20 lower income families. Suddenly, we have almost 5000 office workers who come to the building between the hours of 8 and 5, then go home. Any urban planner is going to see the dramatic impact that is going to have one the surrounding area. Parking, services, recreational areas, traffic routes…all these things will have to change to accommodate your design.

None of these environment changes were captured in your original blueprint, but they all resulted directly because of your plan. These changes, the interplay between the building and it’s environment, is a rough analogy for a phenotype. The phenotype is the “long shadow” of the genotype.

Evolution is a Harsh Critic of Phenotypes

Here’s another important fact to consider about phenotypes and genotypes. Evolution is relatively ambivalent about phenotypes. While they’re important to the organism, they serve a perfunctory role in natural adaption. Phenotypes are the acid test that determines whether or not genes get passed on. If the genotype leads to a phenotypical environment that results in higher reproductive success, it will get passed on. It if doesn’t, it dies out. This is the sole driver behind Dawkin’s selfish gene.

To go back to our building analogy, it’s as if the sole success of the building was determined by how much lease revenue it generated over a 50 year period. If it generated more than all the other buildings in a 5 block radius, your design would be used again and again. Using this one measure of success, all the phenotypical impact of the building – the rerouting of streets, the sparking of new construction, the addition of parking facilities, the very change in this section of the downtown core – only matter if these led to more lease revenue. If not, all these outcomes of your design are irrelevant.

If we talk about entertainment, I suspect we’re talking about phenotypes, not genotypes. In the next post, I’ll pick up this thought and explore further.

The Psychology of Entertainment: a Recap

psychThus far in this series, we’ve covered a lot of territory in looking at the psychology of entertainment. If you remember, when I initially started, my premise was that an audience had to stabilize before it provided a reliable market for advertisers. Unless you knew who you were talking to, you were relegated to conducting “drive-by” marketing, presenting your message to a transient set of eyeballs rather than a real live person you knew something about.

In looking for this loyalty online, we have to move beyond the “bright shiny object” syndrome that typifies much of our digital behavior. There seems to be a segment of our society that flits from trend to trend, creating enticing hockey stick growth curves that both VCs and marketers chase. But in the vast majority of cases, this attention deficit segment eventually moves on to the newest, greatest thing and the jilted online love implodes. For example, along the social network path there are any number of used and tossed aside past favourites. Remember Six Degrees, Friendster or Orkut? Even MySpace has largely given way to Facebook.

My original premise was that we have to find usefulness in an online destination before we’ll give it our loyalty. And we have to be loyal to a destination long enough for marketers to be able to identify a stable audience that they can know something about. Lance Loveday countered by saying that entertainment could also be a factor, along with utility, that leads to loyalty. That’s when I started to look at the psychological underpinnings of entertainment. Up to this point, I have spent much of the time looking at television, simply because it’s our most common form of entertainment. This week, I’ll be going back online to find entertainment, but before that, I should recap the basics of what we’ve learned, because we’ll be applying the same loyalty acid test to online entertainment.

We Love a Story

The most common and consistent element in the history of entertainment is the story. There is something inherently appealing about a narrative. In this post, we discovered that our brains respond well to stories. It’s easier for us to keep details in mind when they come wrapped in a story. Stories give us a rich context to project ourselves into, engaging the brain more fully. Stories are “software” that runs natively on our “hardware.” I gave memory champ Andi Bell and best selling author Malcolm Gladwell as examples.

Some of Us are Addicted to Entertainment

In most human characteristics determined by our genome (weight, height, intelligence, etc) the population plays out on a normal distribution curve, with the majority of us clustered around a central norm. Researchers Timothy Brock and Stephen Livingston found the same is true for our need for entertainment. In this case, they defined entertainment as passive entertainment, such as watching TV, rather than active entertainment like participating in sports. They found there is an unusually high need for entertainment amongst a significant segment of our population. While the norm seems to indicate that we’re very attached to our TV set, in extreme cases, researchers have found that TV consumption borders on true biological addiction.

Our Entertainment is Making Us More Passive

Researchers have found another troubling trend emerging through the 20th century. We appear to be turning into a nation of watchers. We sit back, waiting to be entertained. In many areas of our society, including education and politics, the tradition of Socratic debate has given way to passive consumption of information and, in the case of the later at least, propaganda. Neil Postman, for one, feels we’re “Amusing Ourselves to Death”. Robert Putnam found a strong correlation between TV watching and withdrawal from community participation.

How We Connect to TV

So, how did this strong (and in some cases, addictive) bonds to TV form? Our psychological bonds to TV shows parallel our need as social animals to connect with people, to identify our place in our social networks and to share common interests. Cristel Russell, Andrew Norman and Susan Heckler explored how we connected to TV shows and found 3 common bonds: viewer to program, viewer to viewer and viewer to character. The viewer to program bond comes from an aesthetic or artistic appreciation of the show. You applaud it’s production values, or the script. This is probably the most detached bond, and interestingly, is more common in men than women. The next bond is viewer to viewer. Here, a TV show becomes a social lubricant. If gives you something in common to talk about with your friends. The final bond is viewer to character. Here, the veil between reality and fantasy starts to slip a little. At it’s most benign, it’s just an identification with a character in a show. Like tends to bond with like. Grey’s Anatomy if a favourite amongst those that work in the medical profession, for example. And I know at least a few Democratic party faithful who are lifelong West Wing fans. Sometimes viewer-character bonds become less grounded in the real world and turn into delusional obsessions.

Because these bonds to TV are often grounded on social connections, whether real or imagined, it’s not surprising that they are nurtured in the same way face-to-face relationships are. These relationships grow over time, as we learn more about the characters we’re watching. They seem to grow strongest when there is a continuing storyline and character developments we can become engaged in. And finally, this ongoing narrative comes in a language our brains were built to process. We get stories. And we particularly like stories that play out the way we think they should. We like happy endings.

What Makes a Hit Show?

Now that we know the nature of our connections with a TV show, we should be able to predict what would make a successful TV show. What shows cause these bonds to flourish.

If we look at the hits over time, certain themes emerge. In Situation Comedies, characters are more important than the situation. While a novel situation is intriguing in the short term, it’s our connection with the characters that will build long term loyalty. It wasn’t the fact that M*A*S*H was set in the Korean War that made it interesting, it was that the complex environment provided so many opportunities for rich character developments within the show. There can be no situation less interesting than the premise behind Friends – 6 20 somethings living their lives in lower Manhattan. Friends hooked us because we cared about Ross, Rachel, Chandler, Monica, Joey and Phoebe.

The Thin Line Between Humor and Fear

What makes us laugh? At the most basic level, we laugh when we know something that appears threatening turns out to be harmless. Babies laugh when we make light of potentially stressful situations (a primary care giver momentarily disappearing during a game of peekaboo, an adult staging a mock “tickle” attack). This tendency sticks with us throughout our lives. It’s why we laugh at slapstick. Laughter shows that we’ve mastered some small part of our environment. In the case of a joke, it’s the “click” that happens when we solve an incongruity – we “get” the punchline. However, the satisfaction we get from this depend on our social context. Not all jokes are equally satisfying to everyone.

How We Process Humor

Men and women process humor differently. “Getting” humor appears to depend on a delicate balance between right brain and left brain processing. The left brain (the logical side) tends to assemble the required information, but it’s the right brain that comprehends the situation and, at a subconscious level, finds the humor in it. The “click” of getting a joke happens on the right side. That’s why jokes cease to be funny when we overanalyze them (which happens on the left side). It’s also why an academic paper on humor is probably the least funny thing you’ll ever read. As we start to look at the different types of humor, we start to see some divisions in what we find funny. Women, for example, are drawn to humor that involves social situations. Men tend to laugh more at jokes that involve sex and scatological references. And while slapstick can elicit belly laughs, wit tends to draw a smile. Slapstick taps into the fear/humor circuit, where wit is more of a social aspiration.

The Hooks of Our Favorite Shows

In this post, I took a look at some of the success factors of past TV hits.

Survivor – The situation of Survivor, the idea of competition, was the hook here. Unfortunately, by it’s very nature, Survivor found it difficult to carry loyalty from season to season. We had to get to know a whole new cast of characters each time.

West Wing – Witty dialogue and impossibly clever characters set up perhaps the most socially aspirational show in history (at least for Democratically inclined intellectual elitists) but it was overly dependent on creator Aaron Sorkin’s scripts. When Sorkin moved on, so did our interest.

American Idol – The mega talent show seems to be the exception to the continuing narrative rule. Why is this show not suffering the same fate of other season-by-season reality premises? It turns out that American Idol and other shows like it do tap into a narrative – our own. We have a built in need to admire talent, especially undiscovered talent. Where they go, so could we. It’s another cue that comes from our highly social evolutionary past.

Why We Love Violence 

Our taste for violent entertainment actually has a physiological basis. Violence taps into a basic good vs evil archetype, but this alone doesn’t explain it’s appeal. We love violence because it tweaks the danger detection circuits of our brain, releasing neuro-chemicals that give us a natural high. Our bodies become primed for action through the images and sounds we see, and this makes us feel more confident, ready for action and hyper-alert. Violent entertainment tricks our bodies into believing that we’re in danger, so the body responds appropriately. Not all people are alike in this regard. Some of us have a higher need for this type of sensation than others. This trait was quantified in the 70’s by Marvin Zuckerman and his sensation seeking scale. It has been found since that those with the greatest taste for sensation also tend to exhibit other addictive tendencies.

Are Video Games too Real?

If violent entertainment fools our brain into delivering an artificial high by getting us ready for a fight, how can we manage to stay in our seats through a 2 hour movie. As I explained in this post, the danger alert circuit is modulated by our cortex, which dampens down the impact of the alert. Essentially, our brain keeps telling itself that it’s not real, so just calm down. But the new technology being incorporated into video games is making it more and more difficult for our brains to determine what’s real. As games become more sophisticated, with photo-realistic graphics (even in 3d), more interactive and controlled by real body motions and not just a control pad, our brains could be forgiven for forgetting it’s all a game. We already know violent games are mildly addictive as we become dependent on the potent chemical cocktail that gets released as the brain is partially fooled into thinking the danger is real. So what happens, we have to wonder, when these games get even more realistic?

Why We Love being Entertained in Crowds

Why do we enjoy being entertained more when we’re in a crowd? The answer could come from our evolutionary past. The survival success of a herding animal comes from it’s ability to communicate potential danger quickly through the group. So, for humans, emotions are highly contagious. We pick up on the mood of the crowd around us and eventually synchronize our own mood to it. The loops the brain uses to do this are fascinating and are covered off in much more depth in this post.

The purpose of these 11 posts was to explore how we’re entertained. With that in mind, we can then look at our online alternatives and make some guesses about how entertaining we’ll find them. Remember, we’re looking for long term loyalty here, an audience that stays consistent enough that we can start to effectively target marketing messages to them with some understanding of who they are. So, here are the bullet points:

– We engage with narratives
– We connect with characters we care about
– Interactivity can’t get in the way of the narrative.
– Primitive humor and fear share the same basic roots
– Humor is in the eye of the beholder
– We love to admire talent, especially underdogs
– Violence and sensation deliver a natural high
– We are social animals and emotions are contagious

Tomorrow, we’ll start to explore how these foundations of entertainment translate to the online environment. And we’ll begin with an important question: Do we have too much entertainment?

The Psychology of Entertainment: Why We Love Watching in Crowds

3d-audienceWe laugh more at movies when we watch them with others. We get bigger thrills from action thrillers. We’re more likely to cry during a tear jerker. When we’re with a bunch of other people, it’s as if our emotions are turbocharged. Why?

One could say it’s our environment. Sitting in a darkened theater we focus more attention on whatever we’re watching. There are fewer distractions. We become more fully engaged with the experience. This provides part of the answer, but it’s certainly not the entire answer.

One could also say it’s the technology. It would be hard to argue that a billboard sized image that fills our entire field of vision (especially one that gives us a 3D experience) is more powerful than the typical home screen. Back that up with a full theater sound system and you have a powerfully engaging experience. Certainly that might explain the higher octane thrills we would get in an action movie, but it doesn’t seem as applicable in a tear jerker or a comedy. Is a 40 foot high Rachel McAdams more emotionally compelling than a 2 foot high one? Possibly, but the explanation still seems to fall short.

We know that we behave differently in groups than we do as individuals. At its most benign, it’s the shared experience of an entertainment event. At its most sinister, it’s the so called “mob mind,” a crowd induced mentality that through history is responsible for millions of lost lives. The power of synchronized emotion is immense.

The Psycho-Analytic Explanation

But where does this shared experience, this synchronization of emotions, come from? According to Carl Jung, we synchronize our emotions and thoughts when we come together in a group because we all share an identical “collective unconscious“, a universal framework of archetypes and motifs. It’s as if, when we get together, we all have the same subconscious script we’re reading from, written by our collective culture. Freud felt that we act differently towards people when we’re in a group than we do as individuals. The minds “merge” together into one way of thinking and enthusiasm for this view becomes increased as a result. And Le Bon believed it was the relative anonymity of the crowd that allows us to generate collective emotions that we might not have as individuals. All of these speak to a collective “meta” motivation, a common will that lives apart from the individuals who make up the group. Do mobs have a mind of their own? Most of the research done in this area has been around questions that have a much greater social implication than whether we laugh or not at the movie. But perhaps the answer comes from the same place. And perhaps it’s not as complex as Jung, Freud or Le Bon would have us believe. Is there a collective consciousness that takes over, or is it instead some fairly simple inherent mechanisms that come as standard equipment with we humans.

The Evolutionary Explanation

So, to go back to the question, are we more likely to laugh at Jennifer Aniston in a theater rather than at home because we have a shared collective archetype-driven subconscious script that indicates we should laugh at her? Do we laugh because we feel anonymous in a crowded theater and so let our inhibitions slip? Or do we laugh because we have given ourselves over to the collective thinking of the group? Maybe, just maybe, we laugh because the person beside us is laughing. Maybe it’s that simple.

We know that emotion is contagious. “Smile and the world smiles with you.” Cliche? Perhaps, but scientifically true. If we see someone smile, we’re more likely to smile ourselves. This is especially true if we like the person who is smiling. This is Bargh and Chartrand’s “Chameleon Effect.” We mimic others, especially those that we feel emotionally connected to. Emotional contagion is strongest between people who are close: family and best friends. In their book “Connected: The Surprising Power of Our Social Networks and How They Shape Our Lives“, Nicholas Christakis and James Fowler cite studies that show when a normal individual is paired with a mildly depressed roommate in college, soon the normal individual also becomes depressed.

Bio Feedback

The amazing thing about emotions are that they don’t always travel from the brain outwards. Our body feeds back signals to the brain that can change our mood. If you smile, you suddenly start feeling better. If you laugh, your outlook on life picks up. Telephone operators are told to smile when they’re on the phone, even though the person on the other end of the line can’t hear them. And there are documented cases of widespread contagious laughter. Dr. Madan and Madhuri Kataria have started Laughter Yoga, a “global movement for Health, Joy and World Peace” based simply on spontaneous laughing, practiced in laughing clubs around the world.

Why do these outward signals of our emotions spread through a group like wildfire, even as they change the very mood of the group? The answer, evolutionary biologists suspect, may lie in the fact that laughter and smiling almost certainly predate language amongst humans. Humans travelled in groups for their own protection. The reason groups are safer than traveling as an individual lies in the fact that groups have many sets of eyes and ears, where a lone human has only one set of each. Groups work as early warning systems. But these systems only work if the word spreads quickly. And that presents a problem. What happens before there were words? This is where our facial expressions and emotions come in.

Our Facial Recognition Hardware

The human brain has a dedicated mechanism solely for reading facial expressions, the fusiform gyrus, which then feeds these signals to the amygdala. The amygdala, as I’ve mentioned before, is the early warning detection system of the brain. And this mechanism makes a very important determination. It either switches on or off our defence mechanisms and it does so subconsciously, in about 1/10 of a second (the same timing, interestingly, that we use to recognize favored brands). So, a look of fear, terror or alarm can alert others around you in a fraction of a second. Language, which uses more recently evolved portions of our brain, can’t respond nearly as quickly. This alarm system alerts those around us by making our emotions their emotions. But it’s not just terror that spreads quickly. We are tuned to pick up any strong emotion and pass it along. Groups that feel the same way about things tend to be a better survival unit than those that don’t. When you think about this, it makes perfect evolutionary sense. It’s not enough to simply make people aware. If you want to survive, you have to ready them for action. And the fastest way to do this is to have the ability to quickly spread the same emotion through a crowd. The human brain is superbly tuned to pull this off. The fairly recent discovery of mirror neurons are responsible for our mimicry and seem to be an integral part of emotional contagion and synchronization. Below, VS Ramachandran provides some amazing examples of how humans lose core abilities when specific parts of the brain have been damaged.

But what happens as we leave the African savannah behind and start hanging out in movie theaters and community playhouses? The same mechanisms come with us, and we use them in the same way. We pick up emotions from those around us. And we do so because we’re wired to do so. It’s not a conscious decision. It’s just a very old part of our brain doing it’s job. And the entertainment industry is starting to incorporate this understanding of human nature into how it builds our entertainment experiences. At the recent TEDActive conference, sheer chance put me beside a psychologist and an amusement park owner during one lunch break. Soon, they were talking about the role of mirror neurons in the design of thrill rides – how closely do you have to sit together and what visual vantage point do you need to let the thrill of a roller coaster spread from one person to the next?

To Laugh, Or Not to Laugh

Perhaps the most interesting example was when Shakespeare’s Globe theater was rebuilt in London. In Shakespeare’s day, plays were performed in broad daylight, people stood together in crowds and they could easily see each other. The plays were raucous affairs filled with laughter, jeers, taunts and strongly expressed emotions. But over time, theaters became darkened and isolated cocoons that started to separate people from each other. When the Globe was resurrected, it was built to be historically accurate. This meant that for the first time in 400 years, people were seeing plays in the same environment they were originally performed in. The result? The crowds seemed to enjoy the plays more. They were noisier, stamped their feet, cheered louder and laughed more. They had more fun. Shakespeare, it appears, knew a thing or two about the power of a crowd.

This all brings up an interesting question for us to consider. In the last few posts I talked about how technology might be turning us into a nation of addicted watchers. Video games may significantly up the bar in false manipulation of the brains circuits. But increasingly, we’re also consuming those entertainment experiences by ourselves. If we’re built to enjoy things more when we’re in a group, what is the long term impact of being entertained alone, in the dark? Will technology start to simulate the effect of a crowd? Will we be put in virtual communities when we watch something? In fact, we’ve already started down this path. TV directors found out very early in the history of the new medium that audiences were much more likely to laugh if they were cued by a laugh track.

In the next posts, I’ll start to bring us back to the original question, which was does entertainment build loyalty online? We’ll look at what we find entertaining online. For example, is a social network useful or entertaining? Do we consume video differently online? Will we build the same loyal viewing habits now that we can timeshift our viewing schedule to our convenience, not the networks? How will an increasingly interactive experience impact our entertainment tastes?